Picture spell effect of

Add/Remove Action Points

Place +/- X {AP} markers on the target.


Personal Say Line
 4 AP
1
+2{AP}
Classic range from 2 to 3 Frozen Arrow
 3 AP
1
-1{MP}. -1{AP}
Fixed line range from 1 to 2 Double or Quits
 3 AP
2
Play heads or tails: Tails: Dani loses all his {MP} and {AP}. Heads: Dani immediately gains +2{AP}
Close combat Supercut
2
-1{MP}. -1{AP}
Line range from 1 to 3 Stopator
 6 AP
1
-1{MP}. -1{AP}
Personal Percilol
 3 MP  1 AP
Percimol immediately gains +6{AP}
Close combat Touch Wood
 4 AP
0
-1{AP}. Play heads or tails to inflict +4{E}
Personal Tantrum
 2 AP
Play heads or tails to immediately gain +5{AP}
Classic range from 1 to 2 Vile Age
 6 AP
2
-1{AP}. Every Critical Hit counts as double. 
Classic range from 1 to 3 Sluggish
 5 AP
2
-1{AP}
Personal Fuzion
 2 HP  1 AP
The Flame Knight immediately gains +2{AP}, or +3{AP} if there's an allied Knight in play. 
Close combat Biceps
 3 AP
1
-1{AP} during the first Biceps this turn. 

From 1 to 12 of 63 elements.