Back to Summary
6.

Turn Structure of a Game Piece in the

6.1.
General
6.1.1.
The Game Piece in the Timeline whose turn it is is known as the active Game Piece.
6.2.
Preliminary Phase
6.2.1.
During the Preliminary Phase of the turn of the active Unit, some game effects are applied or disappear. These effects are processed in the following order:
6.2.1.a.
All Buffs put face-up on the active Krosmaster’s card are discarded.
6.2.1.b.
The current active Unit fills up its AP and MP gauges (it has them) as described in 4.11.2. Then all +1/-1 AP and +1/-1 MP markers on the card are discarded.
6.2.1.c.
The active Unit applies the range alteration due to its Range markers (which will apply until the end of turn), then discard all Range markers on its card.
6.2.1.d.
Finally, all the effects that trigger “At the start of the turn” are triggered. For example, this is when the Bombs lose 1HP and then cast their Explosion Spell. If several effects are triggered at the same time, the active player chooses the order in which they are resolved, and then resolves them one by one in that order.
6.3.
Activation Phase
6.3.1.
Then, the active Game Piece can spend its AP and MP to carry the following actions, in any order it likes, alternating as often as it wants (while still taking any limitation mentioned below into account), and as long as it can spend the mandatory AP and MP:
  • Move one cell
  • Collect a Kama
  • Buy a GG
  • Cast a Spell
  • Buy a Demonic Reward
  • Use a Demonic Reward

Example: A Krosmaster can move 1 cell, and then collect 1 Kama, then move 1 cell again...

6.3.2.
Move one cell​. By spending 1MP, the active Game Piece can move to an adjacent Free cell. A Game Piece without a MP gauge cannot move.
6.3.3.
Collect a Kama​. This action can only be carried by a Krosmaster. By spending 1AP, the active Krosmaster can pick up 1 Kama from the cell on which he is standing. If there are more than one Kama on the cell, it costs 1AP for each Kama the Krosmaster wants to pick.
6.3.4.
Buy a GG​. This action can only be carried by a Krosmaster, and only once per player’s turn. A Krosmaster located on a Demon cell can buy a GG by spending 1AP and by paying 12 Kamas to the reserve. The active player then steals a GG from his opponent, or takes the Wild GG if it is still available.
6.3.5.
Cast a Spell​. This action is described in Section 6. Each Game Piece has its own Spells.
6.3.6.
Buy a Demonic Reward​. This action can only be carried by a Krosmaster. A Krosmaster located on a Demon cell can buy a Demonic Reward by spending 1AP and paying Kamas to the reserve according to the price in Kamas of the Demonic Reward. See 3.6.4. A Krosmaster can perform this action multiple times per turn, as long as it can pay for the AP and Kama costs.
6.3.7.
Use a Demonic Reward​. This action can only be carried by a Krosmaster, and only once per Krosmaster’s turn. A Krosmaster may flip a Demonic Reward that was assigned to him face-up. See section 3.6.8. This action does not have an AP cost.
6.3.8.
A Game Piece does not have to spend all its AP or MP during its Activation Phase. However, at the end of the Activation Phase, the remaining AP and MP are not transferred to the next turn, or to the next Game Piece: they are simply lost.
6.4.
End of Activation Phase
6.4.1.
During the Preliminary Phase of the turn of the active Game Piece, some game effects are applied or disappear, for example the effects that last during “This Turn”. If several effects are triggered at the same time, the active player chooses the order in which they are resolved, and then resolves them one by one in that order.

Example: The effect of Bill Tell’s Long Shot disappears during Bill Tell’s End of Activation Phase.

6.4.2.
Once all the triggered effects are resolved, the active Game Piece’s turn ends. If the active player controls other Game Pieces after the active Game Piece in the Timeline, the turn of the next Game Piece starts. Otherwise, if the active Game Piece is the last one in the Timeline, the active player’s turn ends, and his opponent starts his turn.
Back to Summary