Krosmaster Figurine of Grampy

Grampy English flag

4 Level 4 Initiative
2 MP 11 HP 6 AP


Close combat Old Habits
 2 AP
Line range from 1 to 2 Fate of Ecaflip
 4 AP
Pushes 2. -2{MP}
Line range from 3 to 4 Feline Friends
 4 AP
Pushes 2. An enemy target will suffer 2{ij} and Grampy will be healed of 2{ij}. An allied target will be healed of 3{ij}
Kerub's Bazaar
(Kerub's Bazaar: at the start of Grampy's turn, play Heads or Tails: Heads: Grampy gains +2{AP} for the following turn, Tails: Grampy gains +2{MP} for the following turn.)
Tournament Format:
  • Legal in Eternal
  • Legal in Season
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